Before the InternetBy Richard RostThe Forgotten World of Bulletin Board Systems (BBSes) In this lesson, we will look at the online world before the Internet became common in homes, focusing on dial-up bulletin board systems (BBSs). We will discuss early modems, sysops, message boards, file sharing, ANSI graphics, online games, BBS networking, and how communities exchanged messages over telephone lines. I will also share my experiences running The Dungeon BBS and learning C through customizing WWIV software. KeywordsTech History, bulletin board systems, BBS history, dial-up modem, WWIV, WWIVnet, CBBS, The Dungeon BBS, Trade Wars, ANSI graphics, sysop, 300 baud modem, Tandy Color Computer 2, TRS-80, Borland Turbo C, ARPANET, dial-up networking, BBS message networks, Telnet BBS
More InformationTranscriptBefore websites and social media and smartphones, people were already meeting online. You could talk to somebody across town, swap files, play games, and argue about just about anything, but you didn't open a browser. You picked up a phone line and dialed another computer. Hi, my name is Richard Rost from Computer Learning Zone, and welcome to the very first episode of Tech History. Today, we're going to take a trip back to the days before the World Wide Web, when bulletin board systems connected people one phone call at a time. And this one's especially close to my heart because I spent a good part of my younger years running one myself. If you remember that squeal and hiss of a dial-up modem, you know exactly what I'm talking about. To younger viewers, it probably sounds like a machine having a nervous breakdown. To us, it meant we were about to go somewhere. Today, almost everything is connected all the time. Back then, the computer on the other end might have been sitting in someone's bedroom or basement, and if their machine was off, well, you weren't getting in. Now, the internet didn't suddenly appear in the 1990s. Research networks like ARPANET were connecting institutions years earlier, but that wasn't something most families could just sign up for. For a kid with a home computer, connecting to other people meant finding another way. As home computers spread through the late 70s and 80s, many people started asking a pretty obvious question: What if these machines could talk to each other? A modem made that possible over ordinary telephone lines. In 1978, Ward Christiansen and Randy Suess launched CBBS in Chicago. It's widely recognized as the first public dial-up computer bulletin board system. The idea was simple. Call in, leave a message, and let somebody else read it later. Now, think about that for a minute. You didn't have to know the person, and you didn't both have to be sitting at your computers at the same time. You could leave a message and come back later to see who answered. My own computer story started at school, where I learned BASIC on an original TRS-80. That was my introduction to programming. I'm going to save most of that story for another video because this one is about what happened when computers started talking to each other. At home, I had a Tandy Color Computer 2. The white one with the red Break key. I had a floppy drive, those little joysticks, and even a cartridge with a voice synthesizer. No hard drive. That was my world in the early 80s. I had a 300-baud modem. Line plugged straight into the phone line, so it wasn't one of those acoustic couplers where you stuff that telephone handset into the rubber cups. This was the real deal, as far as I was concerned. Of course, having a modem didn't mean I knew what to do with it. So I went to Radio Shack and asked the guys there. They had a list of local bulletin board phone numbers, and that little list opened up a whole new world for me. I'd sit in my bedroom and dial one of those numbers. If the line wasn't busy, the computers would negotiate a connection, and the screen would start filling with text. And at 300 baud, you could actually watch it appear character by character. There were message boards about programming, Dungeons and Dragons, Star Trek, and all kinds of other cool stuff. Here were people I had never met who liked the same things I did. That seems ordinary now, but back then it was amazing. There was one little problem. We all shared the same phone line. We had one of those yellow rotary phones in the kitchen with this ridiculously long cord. Grandma would pick it up, and there went my connection. Thanks, Grandma! Most hobby BBSs had one phone line and one modem. That meant one caller at a time. If you heard a busy signal, you'd try it again later. Some systems became so popular that getting through was half the challenge. The person running the board was called the sysop, short for system operator. They maintained the computer, organized the message areas, uploaded files, handled callers, paid the phone bills, and in many cases, they did all of that from home. A BBS wasn't just one giant chat room. You'd find separate message bases, file libraries, announcements, and sometimes private messages. Every BBS had its own personality because somebody had to put the time into making it that way. And then there were the games and the artwork. ANSI graphics could turn a text screen into something surprisingly colorful in the days before computers actually supported graphics. Some games would let you step out of the main BBS program and into another world, sometimes competing with other callers. And yes, these games felt surprisingly high-tech for their day. By the late 80s, bulletin boards were becoming a whole culture. There were computer clubs, gaming communities, technical support boards, and systems dedicated to almost any hobby you could imagine. You found them through friends, lists, and word of mouth. As I got older, I graduated to my first IBM-compatible PC clone. I think it was an Amstrad. It had a small hard drive and a 5 1 1 1 1 1 1 1 1 1 1. Instead of calling everybody else's bulletin board, why not run one of my own? I could set up the message areas, choose the games, and build a place for people who were into the same things I was. That sounded like a lot of fun. I called it The Dungeon. It ran in Buffalo, New York, 716 area code. And a lot of it revolved around fantasy role-playing and gaming. It was my little corner of the online world, and I was the sysop. At first, The Dungeon only ran overnight. I couldn't afford another phone line, and so the household phone had to do double duty. When it was time for the BBS to open, the computer took over the line. During the day, we needed the phone back. People would call in, read the messages, leave their own, download files, play games. Some were regulars. You'd start recognizing names and personalities even if you'd never met the person behind the keyboard. There was just something satisfying about checking the BBS in the morning to see what people had logged on. New messages, activity in the games, maybe a problem to fix. It was your system, but it became your own little community. In the early 90s, I could actually afford a dedicated phone line for The Dungeon. That was a big deal. Now the BBS didn't have to shut down every morning just because somebody needed to make a phone call. Over time, the system grew. I think we eventually had as many as six lines at one point. Think about what that meant. Several people could be connected at once. And for a hobby that started with a single shared phone line overnight, that was pretty exciting. The software I used was called WWIV, World War IV. It was a popular BBS package. And one of the things I loved was that I could get the source code and change things. I didn't have to just use the software exactly the way somebody else wrote it. Now, I learned BASIC on the TRS-80 years ago. But WWIV gave me a reason to learn C. I got a Borland compiler, probably Turbo C at first, and started looking through the source code, making changes. I wanted to make my bulletin board do things my way. I changed menus, adjusted parts of the message boards, customized some of the games, nothing earth-shattering. But each change taught me something. And before long, I was writing other little applications for myself, too, in C. The really remarkable part was that individual bulletin boards didn't have to remain isolated. Networks could move messages from one BBS to another. My system belonged to WWIVnet, which connected communities far beyond Buffalo. Now, this wasn't like sending a message today and having it show up in Japan a second later. The boards actually had to exchange data. Computers called other computers, passed along packets of messages, and then disconnected. A lot of that happened overnight when long-distance telephone rates were cheaper. You'd schedule calls and try to keep the phone bill under control. Running a network was part computer science, part logistics, and part bargain hunting. You looked for sensible connections. You could call a nearby system without paying long-distance charges. That operator had an affordable route to somebody a little bit further away, and he didn't have to pay long-distance charges. The point was to move the messages without everybody making expensive cross-country calls. Your message might leave Buffalo and end up in Rochester, Albany, and then New York City, and maybe he had a connection to Pennsylvania. That's the kind of hopping that I'm talking about. A message could take a couple of days just to get where it was going, and replies could take time coming back. Today, we'd call that painfully slow, but at the time, getting a message from somebody far away was still pretty cool. The message areas would fill with conversations from people on other systems. You might post something about Dungeons and Dragons and come back later to find replies from places you've never been. It was a shared conversation just moving at telephone speed. You couldn't expect an immediate answer. You'd leave your message, go to work or school, and live your life, and then check again later. There was a rhythm to it. The delay was frustrating sometimes, but it also made the arrival of new messages that much more exciting. We had games, too. Trade Wars was one of my favorite ones at the time. It was a space trading game where you played through a text interface. You'd build up your position over multiple visits. It wasn't flashy, but people got seriously invested in those games. And what I remember most isn't the hardware or even the software. It's the people. You'd recognize usernames, follow arguments, trade tips. You felt like you belonged to something. For a kid who loved computers and fantasy games, it was a pretty special place. Then the mid-90s changed everything. Commercial internet access spread, and the World Wide Web made it easier to find information and reach people all over the world. You didn't have to know separate phone numbers for every community. A BBS was usually one computer, one small system, and you called it directly. The internet opened up a much larger network of services through one connection. Email, websites, discussion groups, and downloads were all suddenly in one place. And little by little, people stopped calling their favorite boards as often. The same people who used to dial in every night were exploring the web. And some BBSs adapted, but for a lot of us, the old model was getting harder to justify. And remember, those extra phone lines weren't free. Keeping a multi-line BBS running cost money. And if fewer people were using it, the math got pretty simple. The Dungeon had been a wonderful hobby, but its time was coming to an end. I eventually shut The Dungeon down, probably around the mid-90s. I don't remember the exact date. It wasn't some dramatic final shutdown. The internet was taking over, and the writing was on the wall. But BBSs didn't disappear completely. There are still enthusiasts running them today, often over internet connections using Telnet or SSH instead of dial-up telephone lines. The technology changed, but the spirit is still there. BBSs taught a generation that computers could be social. They taught people to build communities, share files, solve problems, and even operate their own little networks. For me, they also gave me a reason to learn a new programming language. It's funny to think that a kid with a CoCo 2, a 300-baud modem, and a list of phone numbers from Radio Shack would eventually be running a multi-line bulletin board and learning C just to customize it. But that's exactly where that curiosity led me. Now, I love what the internet made possible, but there was something special about dialing into somebody else's computer, knowing there was a real person keeping that little world alive. If you were a BBS user or a sysop, I'd love to hear some of your stories. Post a comment down below. And if you've never used a BBS, now you know a little more about the online world that came before the web. Thanks for taking this little trip down memory lane with me. I'll see you next time for another Tech History. I'm Richard Rost with Computer Learning Zone. Live long and prosper. Thanks for watching. I hope you enjoyed this video. If you're watching on YouTube, make sure you subscribe to my channel and click the little bell icon so you get notified anytime I release a new video. And make sure you like and share this video with your friends. And make sure you stop by my website for lots of free lessons on all kinds of different topics: Microsoft Access, Excel, Word, Windows, and lots more. It's ComputerLearningZone.com. And I've also got a shorter URL, 599CD.com. That's a long story. But stop by anyways. We hope to see you soon. IntroIn this lesson, we will look at the online world before the Internet became common in homes, focusing on dial-up bulletin board systems (BBSs). We will discuss early modems, sysops, message boards, file sharing, ANSI graphics, online games, BBS networking, and how communities exchanged messages over telephone lines. I will also share my experiences running The Dungeon BBS and learning C through customizing WWIV software. QuizQ1. What was the main purpose of a dial-up bulletin board system, or BBS? A. To let people connect to another computer to exchange messages, files, and games B. To watch live television over a telephone line C. To print documents from a remote office D. To replace all home computer software Q2. How did most people connect to a BBS? A. By opening a web browser B. By dialing the BBS computer's phone number with a modem C. By connecting a USB cable between houses D. By using a satellite receiver Q3. Why were BBSs important before widespread home internet access? A. They gave home computer users a way to communicate with other people electronically B. They allowed people to stream high-definition video C. They replaced telephone service D. They made computers unnecessary for communication Q4. What was CBBS known for? A. Being the first commercial web browser B. Being one of the first public dial-up computer bulletin board systems C. Being the first social media website D. Being a computer game network operated by Radio Shack Q5. What did a modem do in the BBS era? A. It converted computer data so it could travel over ordinary telephone lines B. It increased the size of a computer monitor C. It stored files on floppy disks D. It created color graphics on text screens Q6. Why might a caller hear a busy signal when trying to reach a hobby BBS? A. The BBS only accepted calls from businesses B. Most BBSs had only one phone line and could handle one caller at a time C. The caller needed a special internet password D. The BBS was always connected to a web server Q7. What was a sysop? A. A person who operated and maintained a bulletin board system B. A type of computer modem C. A program used to browse websites D. A long-distance telephone company employee Q8. Which of the following was commonly found on a BBS? A. Message areas, file libraries, private messages, and games B. Streaming movies and video calls C. Cloud-based office applications D. GPS navigation services Q9. Why did different BBSs often have different personalities and communities? A. Each system was managed and customized by its own sysop B. Every BBS used exactly the same software and content C. Telephone companies controlled all messages on each BBS D. Callers could only access one topic on every BBS Q10. What was ANSI graphics used for on many BBSs? A. To create colorful text-based screens, menus, and artwork B. To improve telephone line quality C. To encrypt all messages between systems D. To make floppy disks hold more data Q11. Why did some BBS operators run their systems only overnight? A. They wanted callers to use less electricity B. They shared the household phone line and needed it available during the day C. Modems only worked after sunset D. Telephone companies blocked daytime computer calls Q12. What was one major benefit of getting a dedicated phone line for a BBS? A. The BBS could remain available without tying up the household telephone B. The BBS could immediately support unlimited callers C. The BBS no longer needed a computer D. The BBS could display web pages Q13. Why was access to BBS software source code valuable to some sysops? A. It allowed them to modify and customize how their BBS worked B. It allowed them to avoid using a modem C. It automatically connected every BBS to the internet D. It eliminated the need for message boards Q14. How did BBS networks such as WWIVnet move messages between systems? A. BBS computers called other BBS computers and exchanged message packets B. Messages were instantly delivered through web browsers C. Sysops mailed printed messages to each other D. Users copied messages manually onto cassette tapes Q15. Why were overnight connections common for BBS networks? A. Long-distance telephone rates were often cheaper at night B. BBS computers could only run at night C. Users were not allowed to call during the day D. Messages could only be typed after midnight Q16. Why could a message sent through a BBS network take days to arrive? A. It could travel through multiple BBS systems before reaching its destination B. Messages had to be translated into paper documents C. Every message had to be approved by a telephone operator D. The modem had to be rebuilt for each message Q17. How did the rise of the World Wide Web affect many traditional BBSs? A. It made larger online services easier to access through one internet connection B. It prevented people from sending email C. It made modems unable to connect to telephone lines D. It required every BBS to use floppy disks Q18. Why did many multi-line BBSs eventually shut down? A. The cost of phone lines was difficult to justify as users moved to the internet B. Computer keyboards stopped working with BBS software C. BBSs became illegal to operate from home D. Telephone lines could no longer carry computer data Q19. How do some BBS enthusiasts still operate systems today? A. Through internet connections using Telnet or SSH B. Only through rotary telephones C. Only through television cable channels D. By mailing disks to every caller Q20. What broader lesson did BBSs teach many early computer users? A. Computers could be used to build communities, share information, and connect people B. Computers were useful only for business accounting C. Online communication required large corporations D. Telephone lines could not support computer communication Answers: 1-A; 2-B; 3-A; 4-B; 5-A; 6-B; 7-A; 8-A; 9-A; 10-A; 11-B; 12-A; 13-A; 14-A; 15-A; 16-A; 17-A; 18-A; 19-A; 20-A DISCLAIMER: Quiz questions are AI generated. If you find any that are wrong, don't make sense, or aren't related to the video topic at hand, then please post a comment and let me know. Thanks. SummaryThis Tech History video is a look back at bulletin board systems, or BBSs, the online communities that existed long before the World Wide Web, social media, and smartphones. Before people used browsers to visit websites, they could still communicate with others by computer. They could exchange messages, upload and download files, play games, and participate in discussions. The difference was that each connection usually required dialing a specific computer directly over a telephone line. If you remember the sound of a dial-up modem connecting, you know how exciting that was. To someone hearing it today, it may sound like electronic noise, but back then it meant that your computer was about to connect with another person's computer somewhere else. That computer might have been in a bedroom, basement, office, or computer room. If the system was turned off, nobody could connect. The Internet itself did not begin in the 1990s. Networks such as ARPANET had connected universities, research facilities, and government institutions for years. However, those networks were not available to most families with home computers. For ordinary computer users in the late 1970s and 1980s, the practical way to communicate with other people by computer was through a modem and a telephone line. As home computers became more common, people naturally began wondering whether their computers could communicate with each other. A modem made that possible by converting computer data into sounds that could travel over regular telephone lines. In 1978, Ward Christiansen and Randy Suess created CBBS in Chicago, which is widely considered the first public dial-up computer bulletin board system. The basic concept was simple but revolutionary. A person could call the system, leave a message, and another caller could read it later. You did not have to know the other person, and you did not have to be online at the same time. My own computer experience began in school, where I learned BASIC programming on an original TRS-80. At home, I used a Tandy Color Computer 2, commonly called the CoCo 2. Mine was the white model with the red Break key. I had a floppy drive, a pair of joysticks, and even a voice synthesizer cartridge. I did not have a hard drive at the time, but it was still an incredible machine for a young computer enthusiast in the early 1980s. I eventually got a 300-baud modem. It connected directly to the telephone line, unlike the older acoustic couplers that required you to place a telephone handset into rubber cups. At the time, having a modem that connected directly to the line felt very advanced. Of course, owning a modem did not automatically tell me where to call. I went to Radio Shack and asked for help, and the employees had a list of local BBS telephone numbers. That list introduced me to an entirely new world. I would sit in my bedroom, dial a BBS number, and wait to see whether the line was busy. If I got through, the two computers would negotiate a connection, and text would begin appearing on the screen. At 300 baud, the text appeared slowly enough that you could watch it arrive character by character. These bulletin boards had discussion areas for programming, Dungeons and Dragons, Star Trek, computers, games, and countless other interests. For someone who enjoyed computers and fantasy gaming, it was amazing to find people I had never met who liked the same things I did. Today that seems normal, but at the time it was a completely new experience. There were limitations, of course. Most homes had one telephone line shared by everyone in the household. If someone picked up another extension while you were connected, your modem session could be interrupted. In my house, we had a yellow rotary phone in the kitchen with a very long cord. If Grandma picked it up while I was online, my connection was over. Most hobby BBSs had a single telephone line and one modem, which meant only one caller could use the system at a time. If the line was busy, you had to try again later. Some popular boards were difficult to reach simply because so many people were trying to call them. The person who operated a bulletin board system was called the sysop, short for system operator. The sysop maintained the computer, organized the message areas, managed file uploads and downloads, handled user accounts, fixed problems, paid telephone bills, and kept the system running. In many cases, the sysop did all of this from home. A BBS was not one giant chat room. Most systems had separate message areas for different subjects, file libraries, announcements, private messages, games, and other features. Each system developed its own personality because the sysop made decisions about how it would work and what kinds of people it would serve. Many BBSs used ANSI graphics, which allowed colorful text screens and simple artwork to appear on computer monitors. These screens could look surprisingly impressive even before most computers had true graphical operating systems. Bulletin boards also offered games, some of which let users leave the main BBS software and enter separate text-based game worlds. Players could compete against each other over multiple visits, and these games felt remarkably sophisticated at the time. By the late 1980s, BBSs had become a major computer culture. There were boards for computer clubs, technical support, gaming, programming, hobbies, local communities, and nearly any other interest you could imagine. People found BBS phone numbers through friends, printed lists, computer stores, magazines, clubs, and word of mouth. As I got older, I moved to my first IBM-compatible PC clone, which I believe was an Amstrad. It had a small hard drive and a 5 1/4-inch floppy drive. At that point, I began thinking about operating my own bulletin board instead of only calling other people's systems. I liked the idea of setting up message areas, selecting games, managing files, and creating a place for people who shared my interests. I called my BBS The Dungeon. It operated in Buffalo, New York, in the 716 area code. Much of the system focused on fantasy role-playing games and related gaming interests. It became my own small corner of the online world, and I was the sysop. At first, The Dungeon only ran overnight because I could not afford a separate telephone line. The household telephone line had to serve both the family and the BBS. At night, the computer could take over the line. During the day, the phone was needed for regular calls. People would call The Dungeon to read messages, post replies, upload and download files, and play games. Some callers became regulars. Even when you had never met someone in person, you began recognizing usernames, personalities, opinions, and interests. Each morning, I enjoyed checking the system to see what had happened overnight. There might be new messages, activity in the games, new uploads, or technical problems that needed attention. It was my system, but it gradually became a community built by the people who used it. In the early 1990s, I was finally able to afford a dedicated telephone line for The Dungeon. That was a major step forward because the BBS could remain available throughout the day. Eventually, the system grew to as many as six telephone lines. Several people could be connected at the same time, which was a big accomplishment for a hobby that had begun with one computer using a shared household phone line overnight. The BBS software I used was WWIV, which stood for World War IV. It was a popular bulletin board package, and one of its best features was that the source code was available. That meant I could modify the software instead of being limited to using it exactly as someone else had designed it. I had learned BASIC programming on the TRS-80, but WWIV gave me a reason to learn C. I bought a Borland compiler, probably Turbo C at first, and began studying the source code. I made changes to menus, message areas, and games. None of the changes were particularly groundbreaking, but every change taught me something new. Before long, I was writing small C applications for myself as well. One of the most interesting developments in the BBS world was networking. Individual bulletin boards no longer had to remain isolated. Systems could exchange messages with one another through BBS networks. My system was part of WWIVnet, which connected communities far beyond Buffalo. This process was nothing like modern instant messaging. Bulletin boards had to call one another, transfer packets of messages, and then disconnect. Much of this happened overnight when long-distance phone rates were lower. Sysops had to schedule connections carefully and keep telephone costs under control. The network routes were designed to reduce long-distance charges. A nearby BBS might connect to another nearby system at no extra cost. That second system might have an affordable connection to a board farther away, and so on. A message from Buffalo could travel through Rochester, Albany, New York City, Pennsylvania, and other locations before reaching its final destination. As a result, messages could take days to travel across the network. Replies could take just as long to return. By modern standards, that seems painfully slow. At the time, however, it was still exciting to receive a message from someone in another city or state. Message areas would fill with conversations involving users from other systems. You could post a question or opinion about Dungeons and Dragons, programming, games, or another topic, then return a day or two later and discover replies from people you had never met in places you had never visited. There was a slower rhythm to communication. You could not expect an immediate answer. You left a message, went to school or work, handled your daily life, and checked again later. The delay could be frustrating, but it also made new messages more meaningful when they arrived. The Dungeon had games as well. One of my favorites was Trade Wars, a text-based space trading game. Players built their resources and position over multiple visits to the BBS. It was not visually flashy, but people became very invested in their progress and competition with other players. What I remember most about the BBS era is not the hardware, telephone lines, or software. It is the people. You recognized usernames, followed ongoing arguments, exchanged advice, traded files, helped solve technical problems, and became part of a community. For a young person who loved computers and fantasy games, it was a special place. The middle of the 1990s changed everything. Commercial Internet access became widely available, and the World Wide Web made it much easier to find information and communicate with people around the world. Instead of dialing a separate phone number for each online community, you could use one Internet connection to reach many services. A BBS was generally one computer running one small system, and you called that computer directly. The Internet connected people to a much larger network that offered email, websites, discussion groups, downloads, and many other services through one connection. Gradually, people stopped calling bulletin boards as often. The same users who had once dialed in every evening began exploring the web. Some BBSs adapted to the changing technology, but for many sysops, maintaining the old model became difficult to justify. Telephone lines were not free. Running a multi-line BBS cost real money, and as fewer people called, the financial decision became obvious. The Dungeon had been a wonderful hobby, but eventually it was time to shut it down. I believe that happened around the middle of the 1990s, although I do not remember the exact date. There was no dramatic ending. The Internet was becoming the new standard, and it was clear where things were headed. BBSs did not disappear entirely. Enthusiasts still operate them today, often using Telnet or SSH over the Internet rather than dial-up telephone lines. The technology has changed, but the spirit remains familiar. Bulletin board systems taught an entire generation that computers could be social. They showed people how to build communities, share files, solve problems, play games, communicate across distances, and operate small networks of their own. For me personally, BBSs also gave me a reason to learn C programming. It is interesting to think that a kid with a CoCo 2, a 300-baud modem, and a list of phone numbers from Radio Shack eventually ended up running a multi-line bulletin board system and learning C just to customize it. I appreciate everything the modern Internet has made possible, but there was something unique about dialing directly into someone else's computer and knowing that a real person was keeping that small online world alive. You can find a complete video tutorial with step-by-step instructions on everything discussed here on my website at the link below. Live long and prosper, my friends. Topic ListA Tech History episode about dial-up bulletin board systems and the early online communities built around them. ArticleBefore the World Wide Web became part of everyday life, many people were already communicating online through bulletin board systems, commonly called BBSs. A BBS was a computer that people could call directly using a modem and a telephone line. Once connected, callers could read and post messages, download and upload files, play games, and communicate with other people who shared their interests. A modem allowed a computer to send data over an ordinary phone line. Early home users often connected at very slow speeds, such as 300 baud. At that speed, text appeared on the screen one character at a time. The modem made a series of squeals and hissing sounds while it negotiated the connection with the computer on the other end. To people who used dial-up systems, that sound meant they were about to enter another online community. One of the earliest public dial-up bulletin board systems was CBBS, created in Chicago by Ward Christiansen and Randy Suess. Its basic idea was simple but important: someone could call in, leave a message, and another person could read and reply to it later. This was different from a phone conversation because both people did not need to be online at the same time. As home computers became more common, BBSs became popular among hobbyists, programmers, gamers, and computer club members. People found local BBS phone numbers through computer stores, magazines, user groups, friends, and printed lists. A person would dial the number using terminal software, wait for the modem connection, and then interact with the system through text menus. Most early BBSs had only one phone line and one modem. That meant only one person could be connected at a time. If someone else was already using the system, callers heard a busy signal and had to try again later. This limitation made popular BBSs feel exclusive. Getting through could require repeated calls, especially during the evening. The person responsible for running a BBS was called a sysop, short for system operator. The sysop maintained the computer, configured the BBS software, organized message areas, reviewed uploaded files, handled problems, paid for phone lines, and often created custom features. Many sysops ran their systems from a bedroom, basement, or home office. A BBS was often a personal project, but it could grow into a real community. A typical BBS was organized into separate areas. There might be public message boards for specific topics, private messages for individual users, file libraries containing programs and documents, announcements, and online games. A BBS devoted to role-playing games might have discussion areas for fantasy gaming, file sections with character sheets or game utilities, and games that fit the same theme. A technical BBS might focus on programming, hardware support, or software downloads. Each BBS had its own personality because the sysop chose how to organize it and what kind of community to encourage. Some systems were serious and technical. Others were focused on games, humor, music, science fiction, or local conversation. Users often became familiar with one another through their usernames, even if they never met in person. ANSI graphics gave many bulletin boards a distinctive visual style. Although the systems were primarily text-based, ANSI codes could display colors, borders, menus, and simple artwork on compatible terminals. Creative sysops and users produced elaborate welcome screens and menu designs that made a plain text interface feel more colorful and personalized. Games were another major attraction. Many BBS games were played over multiple visits rather than completed in one session. A caller might build a trading empire, manage a space fleet, develop a character, or compete against other users. Trade Wars was one well-known example of a text-based space trading game. These games encouraged users to return regularly because their progress continued from one login to the next. Running a BBS could begin with a single shared household phone line. In that situation, the system might only operate overnight, when the family did not need the telephone. If someone picked up another phone in the house while a caller was connected, the connection could be interrupted. Eventually, a dedicated phone line allowed a BBS to stay available all day and night. Larger hobby systems sometimes added multiple phone lines so several callers could connect at once. BBS software gave sysops the basic structure for their systems, but some packages also allowed customization. A sysop could modify menus, message areas, games, user settings, and other functions. For people interested in programming, this was often a powerful learning opportunity. Working with the source code of BBS software gave users a practical reason to learn languages such as C. The goal was not necessarily to create a completely new system, but to make useful changes that improved the experience for the local community. Individual BBSs eventually began connecting with one another through message networks. Instead of remaining isolated local systems, boards could exchange messages and participate in larger discussion areas. A user could post a message on one BBS, and that message could later appear on systems in other cities or states. These networks did not operate like modern instant messaging. BBS computers had to call one another, exchange packets of data, and disconnect. Because long-distance calls could be expensive, many systems scheduled their connections overnight, when rates were lower. Network operators often planned efficient routes so messages could travel through nearby systems rather than requiring every BBS to call a distant location directly. A message might pass from one city to another over several connections. This process could take a day or more, and replies could take just as long to return. Although that seems slow today, it was exciting at the time. People could participate in conversations with users they would never have encountered locally, discussing programming, gaming, technology, science fiction, and countless other interests. The rise of commercial internet access changed the role of BBSs. Internet connections gave users access to email, websites, discussion groups, downloads, and online services through a single network connection. Instead of dialing separate phone numbers for individual communities, people could reach information and people around the world through the internet. As more people moved to the web, many BBSs lost callers. Maintaining multiple phone lines and dedicated hardware cost money, and fewer users were willing to dial into a local system when broader internet services were available. Some boards adapted by offering internet access or moving their communities online, while others eventually shut down. BBSs did not disappear entirely. Enthusiasts still operate them today, often using internet-based connections such as Telnet or SSH instead of traditional telephone modems. Modern BBSs preserve much of the original experience, including text menus, message boards, file areas, games, and small communities built around shared interests. The lasting importance of BBSs is that they showed ordinary computer users that computers could be social. They taught people how to communicate online, form communities, share information, manage digital files, run services, and build software. Long before social media, web forums, and smartphones, bulletin board systems gave people a way to connect through a computer, one phone call at a time. Primary Topics
dial-up bulletin board systems, modem connections, BBS sysops, BBS communities, WWIV software, WWIVnet message networking, BBS games, transition to the World Wide Web Secondary Topics
home computers, TRS-80 BASIC programming, Tandy Color Computer, IBM-compatible PCs, ANSI graphics, dedicated phone lines, long-distance calling costs, file downloads, asynchronous messaging |
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| Keywords: Tech History, bulletin board systems, BBS history, dial-up modem, WWIV, WWIVnet, CBBS, The Dungeon BBS, Trade Wars, ANSI graphics, sysop, 300 baud modem, Tandy Color Computer 2, TRS-80, Borland Turbo C, ARPANET, dial-up networking, BBS message networks, T PermaLink The Forgotten World of Bulletin Board Systems (BBSes) |